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Programming in C++ – codewindow.in

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C++ Programing

#include 

int main() {
    auto int x = 42; // 'auto' is optional here (same as 'int x = 42;')
    register int y = 10; // Compiler may ignore 'register' keyword

    std::cout << "x: " << x << std::endl;
    std::cout << "y: " << y << std::endl;

    return 0;
}

To reiterate, you will rarely see the explicit use of auto and register in modern C++ codebases. The use of auto as a storage class for local variables is almost never necessary since it is the default behavior, and the use of register is generally not recommended as modern compilers are adept at handling register allocation optimizations.

#include 

int main() {
    auto int x = 42; // 'auto' is optional here (same as 'int x = 42;')
    std::cout << x << std::endl;

    return 0;
}
  1. Register Storage Class:

    • The “register” storage class defines a local variable with a suggestion to the compiler that the variable should be stored in a CPU register for faster access.

    • The “register” keyword is used as a hint to the compiler, suggesting that the variable is accessed frequently and would benefit from being stored in a register. However, modern compilers are highly efficient at register allocation, and they often ignore this hint and choose their own register allocation strategy.

    • Due to the effectiveness of modern compilers in register allocation, the use of the “register” storage class is practically obsolete in modern C++ code.

Example of a “register” variable:

#include 

int main() {
    register int y = 10; // Compiler may ignore 'register' keyword
    std::cout << y << std::endl;

    return 0;
}

In summary, the “auto” storage class specifies local variables with automatic storage duration (which is the default for local variables), while the “register” storage class suggests to the compiler to store a local variable in a register for faster access (but this suggestion is often ignored by modern compilers).

static int staticVariable = 10; // Only accessible within utils.cpp

void staticFunction() {
    // Function definition
}

File: main.cpp

extern int staticVariable; // Declaration of staticVariable from utils.cpp

extern void staticFunction(); // Declaration of staticFunction from utils.cpp

int main() {
    staticVariable = 42; // Accessing staticVariable from utils.cpp
    staticFunction();    // Calling staticFunction from utils.cpp

    return 0;
}

In this example, staticVariable and staticFunction defined with the static storage class in utils.cpp have internal linkage and are only accessible within utils.cpp. By using extern declarations in main.cpp, we can access and use these variables and functions from other translation units.

To summarize, the main difference between static and extern storage classes lies in their scope and visibility. static limits visibility to the current translation unit, while extern extends visibility to multiple translation units.

#include 

// Namespace declaration
namespace MyNamespace {
    int x = 42;
    void displayX() {
        std::cout << "Value of x: " << x << std::endl;
    }
}

int main() {
    MyNamespace::displayX(); // Using the function from the namespace
    return 0;
}

In this example, we create a namespace called MyNamespace, which contains an integer variable x and a function displayX(). To access these elements from outside the namespace, we use the scope resolution operator ::, as shown in MyNamespace::displayX().

By using namespaces, you can have multiple entities with the same name in different namespaces, and the compiler will differentiate them based on their namespace.

#include 

namespace A {
    void foo() {
        std::cout << "Hello from namespace A" << std::endl;
    }
}

namespace B {
    void foo() {
        std::cout << "Hello from namespace B" << std::endl;
    }
}

int main() {
    A::foo(); // Output: Hello from namespace A
    B::foo(); // Output: Hello from namespace B

    return 0;
}

Namespaces can be particularly beneficial when integrating libraries or when working on large projects involving multiple code contributors, as they help maintain code organization and prevent naming conflicts.

      

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