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What is the difference between a class and an abstract class in Java, and when would you use one over the other?

In Java, a class is a blueprint or a template for creating objects that have common properties and behaviors, while an abstract class is a class that cannot be instantiated on its own but serves as a base class for other classes.

The main difference between a class and an abstract class is that a class can be instantiated, while an abstract class cannot. An abstract class is designed to be extended by other classes, which can then be instantiated. Another difference is that a class can have both abstract and non-abstract methods, whereas an abstract class can have abstract methods, which do not have an implementation, and non-abstract methods, which do have an implementation.

When to use a class over an abstract class depends on the specific use case. If you have a set of objects that share common properties and behaviors, and you need to create instances of those objects, then you would use a class. On the other hand, if you want to define a base class that provides a common interface and some default implementation for its subclasses, then you would use an abstract class.

An abstract class can also be useful when you want to enforce a specific contract or behavior for its subclasses. For example, if you are designing a game and you want all of your game objects to have a common set of properties and behaviors, such as a position and a method for updating the object’s state, you can define those properties and behaviors in an abstract class and require that all game objects extend that class.

Can you explain the use of the @FunctionalInterface annotation in Java and when is it applied?

In Java, the @FunctionalInterface annotation is used to indicate that an interface is a functional interface, which means that it has exactly one abstract method that is not overridden by any other method.

Functional interfaces are a key feature of Java 8 and later versions, which introduced lambda expressions and the Stream API to support functional-style programming. A functional interface provides a single, well-defined contract for a particular operation, which can be implemented using a lambda expression or a method reference.

The @FunctionalInterface annotation is not strictly necessary for an interface to be used as a functional interface, but it is a helpful annotation to include in the interface declaration. It serves as a signal to other developers that the interface is intended to be used in a functional context, and that adding additional abstract methods to the interface would break that contract.

If an interface is marked with the @FunctionalInterface annotation, the Java compiler will generate an error if the interface does not have exactly one abstract method, or if it has more than one abstract method that is not overridden by default methods or static methods.

Here is an example of an interface annotated with @FunctionalInterface:

@FunctionalInterface
public interface MyFunction<T, R> {
    R apply(T t);
}

This interface defines a functional interface for a function that takes a value of type T and returns a value of type R. The @FunctionalInterface annotation indicates that this interface is intended to be used in a functional context and that it has exactly one abstract method (apply).

How does the implements keyword work in Java with interfaces, and what is its purpose?

In Java, the implements keyword is used to indicate that a class or another interface is going to implement the methods defined in an interface. When a class implements an interface, it agrees to provide an implementation for all the abstract methods defined in that interface.

The implements keyword is followed by the name of the interface that the class is going to implement. If a class implements multiple interfaces, the names of the interfaces are separated by commas. Here’s an example:

public interface Shape {
    double getArea();
}

public class Circle implements Shape {
    private double radius;

    public Circle(double radius) {
        this.radius = radius;
    }

    @Override
    public double getArea() {
        return Math.PI * radius * radius;
    }
}

In this example, the Shape interface defines a single method getArea(), which calculates the area of a shape. The Circle class implements the Shape interface by providing an implementation for the getArea() method. The @Override annotation is used to indicate that the getArea() method in the Circle class is overriding the getArea() method defined in the Shape interface.

When a class implements an interface, it must provide an implementation for all the abstract methods defined in that interface. If it does not provide an implementation for any of the methods, it must be declared as an abstract class.

Implementing interfaces is a key feature of Java’s support for abstraction and polymorphism. By defining an interface, you can define a contract that any implementing class must adhere to. This allows you to write code that is more flexible and can work with objects of different types, as long as they implement the same interface.

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