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HTML

Introduction
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HTML Elements and structure
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HTML Headings and Paragraphs
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HTML Lists and Tables
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HTML Forms and Input Fields
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HTML Images and Media
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HTML Links and Anchors
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HTML Styles and Formatting
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HTML Semantic Elements
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HTML Attributes
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HTML JavaScript Integration
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HTML Document and Browser Support
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HTML5 New Elements and Attributes
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HTML Accessibility and Web Standards
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HTML Responsive Design and Mobile Devices.
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CSS

Introduction
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CSS Selectors and the Box Model
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CSS Layout and Display Properties
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CSS Text and Font Properties
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CSS Backgrounds and Borders
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CSS Colors and Transparency
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CSS Gradients and Shadows
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CSS Transformations and Animations
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CSS Flexbox and Grid Layout
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CSS Media Queries and Responsive Design

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CSS Transitions and Transforms
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CSS Preprocessors (Sass, Less, etc.)
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CSS Best Practices and Debugging Techniques.
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HTML

<ol>
  <li>Step 1: Preheat the oven</li>
  <li>Step 2: Mix the ingredients</li>
  <li>Step 3: Pour the batter into the pan</li>
</ol>

An unordered list is a list of items that are not numbered, and the order in which they are displayed is not important. It is typically used to present a list of items where the order doesn’t matter. For example, a list of ingredients for a recipe, or a list of links to related websites.

To create an unordered list in HTML, you use the <ul> tag. Each list item is then enclosed in an <li> tag, like this:

<ul>
  <li>Eggs</li>
  <li>Milk</li>
  <li>Flour</li>
</ul>

Both ordered and unordered lists are useful for organizing information on a web page and improving its readability. They are easy to create and can be customized with CSS to match the design of the website.


  1. In your JavaScript code, get a reference to the Canvas element using the getElementById method, like this:

var canvas = document.getElementById("myCanvas");
  1. Get the 2D context of the Canvas element using the getContext method. This context object provides methods for drawing on the canvas, like this:

var ctx = canvas.getContext("2d");
  1. Use the various methods of the context object to draw shapes, lines, text, and images on the canvas. Some of the commonly used methods include fillRect, strokeRect, beginPath, moveTo, lineTo, fillText, drawImage, etc. For example, to draw a red rectangle on the canvas, you can use the following code:

ctx.fillStyle = "red";
ctx.fillRect(50, 50, 100, 100);
  1. You can also use the Canvas element to create animations by repeatedly redrawing the canvas with different shapes or images. This can be done using the setInterval or requestAnimationFrame methods in JavaScript.

Overall, the Canvas element provides a lot of flexibility and power for creating graphics on a web page. With some practice and experimentation, you can create stunning visual effects and interactive animations that can enhance the user experience of your website.

<audio src="music.mp3" controls></audio>

<video></video>
  1. You can also add other attributes to the <audio> or <video> element to customize the media player. For example, you can add a poster image using the poster attribute, or specify the dimensions of the player using the width and height attributes, like this:

<video width="640" height="360"></video>
  1. To add multiple source files for cross-browser compatibility, you can use the <source> element inside the <audio> or <video> element. This allows the browser to choose the best format to use based on the browser’s capabilities and the user’s device. For example:

<video>
  <source src="video.mp4" type="video/mp4">
  <source src="video.webm" type="video/webm">
  Your browser does not support the video tag.
</video>
  1. Finally, you can use JavaScript to interact with the media player, such as playing or pausing the media, seeking to a specific time, or adjusting the volume. This can be done using the methods and properties provided by the media element object, which can be accessed using the getElementById method in JavaScript, like this:

var myAudio = document.getElementById("myAudio");
myAudio.play(); // start playing the audio
myAudio.pause(); // pause the audio
myAudio.currentTime = 30; // seek to 30 seconds
myAudio.volume = 0.5; // set the volume to 50%

Using the <audio> and <video> elements in HTML5, you can add media to your web page and provide a rich, multimedia experience for your users.

      

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CSS

Introduction
CSS Page 1
CSS Page 2
CSS Page 3
CSS Page 4

CSS Selectors and the Box Model
CSS Page 5
CSS Page 6
CSS Page 7

CSS Layout and Display Properties
CSS Page 8
CSS Page 9
CSS Page 10
CSS Page 11

CSS Text and Font Properties
CSS Page 12
CSS Page 13
CSS Page 14
CSS Page 15

CSS Backgrounds and Borders
CSS Page 16
CSS Page 17
CSS Page 18
CSS Page 19
CSS Page 20

CSS Colors and Transparency
CSS Page 21
CSS Page 22
CSS Page 23
CSS Page 24

CSS Gradients and Shadows
CSS Page 25
CSS Page 26

CSS Transformations and Animations
CSS Page 27
CSS Page 28
CSS Page 29

CSS Flexbox and Grid Layout
CSS Page 30
CSS Page 31
CSS Page 32

CSS Media Queries and Responsive Design

CSS Page 33
CSS Page 34
CSS Page 35

CSS Transitions and Transforms
CSS Page 36
CSS Page 37
CSS Page 38

CSS Preprocessors (Sass, Less, etc.)
CSS Page 39
CSS Page 40
CSS Page 41

CSS Best Practices and Debugging Techniques.
CSS Page 42
CSS Page 43
CSS Page 44

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